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Industrial design for children's well-being.
BYBRUS
KEYWORDS
Final master project TU Delft; Child empowerment; Participatory design; Co-design with children; Identity and
Social recognition.
The ByBrus backpack project addresses the unique challenges faced by brussen—siblings of children with special needs—who often feel overlooked in their families. By enhancing visibility among brussen, this project promotes empowerment and support through play.
Utilizing participatory design and research-through-design methodologies, 60 brussen are engaged in co-design sessions to understand their needs. The result is the ByBrus backpack, a customizable backpack featuring interactive, detachable buttons that allow brussen to express their moods, experiences, and identities. Each day, they can choose which buttons to display, building a sense of pride and control over their self-expression.
Some buttons incorporate NFC chips, enabling users to share personal stories on platforms like Instagram, creating additional opportunities for connection. Ultimately, the ByBrus backpack not only enhances personal visibility but also raises awareness for brussen, empowering them to find each other, share their experiences, and build a supportive community.
KEYWORDS
Master project TU Eindhoven; Playful pediatric physical therapy; Quantitative assessment.
Growing up, children can encounter various challenges in the development of their gross motor skills. This can be a reason for them to need physiotherapy, whether it is due to musculoskeletal issues, neurological conditions, or sports-related injuries. However, physiotherapy tools that are frequently used in pediatric physical therapy often fall short. Traditional physio tools lack playfulness, while playful ones lack versatility. That's where Physi steps in!
We have given the classic BosuBal physio tool a playful twist with an add-on. This add-on uses various LED games that can be played. Children can do different exercises in diverse positions.
Moreover, Pediatric physical therapists often rely on only qualitative observations for assessments. Physi changes the game with quantitative assessment integrating a gyroscope and pressure sensors. These sensors track the child's balance path, orientation, and foot pressure, feeding the data to an app tailored to the physiotherapist’s administrative needs. Now, therapists can make accurate assessments, communicate effortlessly with colleagues and parents, and enjoy AI-generated reporting suggestions, cutting down on tedious admin tasks.
Physi will open doors to a more efficient way of providing playful pediatric physical therapy and more accurate progress assessment.
KEYWORDS
Final bachelor project TU/e; Isolation ward; Pandemic stem cell transplant; Anonymous connections.
Polare is a connection night lamp for children who are in the isolation ward for a pandemic stem cell transplant. Children who receive this complex and intensive treatment suffer from severe immune, blood, or bone marrow disease. They are hospitalized in isolation for at least several weeks, up to months. During this admission, children must get used to new routines and rules. In the evening, children have fewer opportunities to connect. Family and friends are often asleep, and there are fewer nurses during the evening shifts.
KEYWORDS
Master project TU Delft; Growth monitoring device; Data collection; Red-cross Kenya.
KUKUA is a portable growth monitoring device designed for Community Health Volunteers (CHV) operating in rural areas of Kenya. Its primary purpose is to accurately measure essential growth indicators, weight, height, and MUAC (Mid-Upper Arm Circumference). The collected data is automatically digitized for efficient analysis. Beyond the physical device, the design includes a comprehensive data collection system. The collected data serves as a valuable resource for informed decision-making and potential collaboration with global NGOs.
KUKUA aims to minimize the effort required by CHVs during healthcare practices and enhance overall healthcare outcomes. Its compact size, similar to a water bottle, ensures portability, making it easy for CHVs to carry during long travels to remote communities.
KEYWORDS
Design project TU/e;
Sustainable toy; Cardboard; Open-ended play; Start-up.
Fitit is a toy enabling children to build and play in a sustainable and creative way. This can be achieved with our Fitters. Fitters are round wooden disks in which you can fit cardboard. With this you can make an unlimited variety of cardboard creations! Take for example a house with a garden to play in or a car to race with your friends. The only limitation is your own creativity.
KEYWORDS
Research project TU/e; Social inclusion;
High school students; Recess;
Remote communication.
With the social isolation period due to the COVID-19 pandemic, high school students were forced to work from home. While the than current remote communication tools are well designed for small groups of 4-5 people, they tend to be less effective and meaningful for larger social groups. The act of formally initiating the communication by calling can also act as a barrier and reduce the number of interactions. In real life, one could simply approach people and initiate a conversation.
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